Stardog Documentation System

Enterprise software

UX Research

B2C

Restructured Stardog’s documentation around how users actually work replacing product-first organization with clear, task-based pathways.

Role

Product Designer






Timeline

10 months






Tools

Figma

Slack






Team

1 PM & Researcher
2 Leads
1 Engineer

4 Designers




Contributions

Research

User interviews

Survey co-design

Usability testing

Card sorting

Analysis

IA audit

Competitive analysis

SWOT analysis

Affinity mapping

Design

IA restructuring prototype

Navigation prototype

Search functionality prototype

THE PROBLEM
RESEARCH
USER TESTING
DESIGN SYSTEM
IMPACT

00 THE PROBLEM

Documentation that scaled with the org, not the user

As Stardog grew, docs were added ad hoc and organized by internal product structure. The result is thorough, but it assumes you already know where things live. Internal employees, business stakeholders, and external clients all struggled with the same pages.

01
Slows learning, content assumes users already know the system

02

Increases support load , half of customers email staff before checking docs

03

Blocks adoption, business users hit walls early, limiting Stardog's reach

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01 RESEARCH

Finding out where the docs broke

Tab 1 of 6: 9 Interviews

02 USER TESTING

Tested and Rebuilt

20 usability sessions across three rounds. Participants spanned business, engineering, and data roles. Each module below shows what we took into testing, what broke, and what shipped.

01 Navigation

Restructured around the order Stardog is actually used, not internal product architecture.

WHAT BROKE

Users couldn't predict what lived inside a category before clicking

3 / 3 failed The accordion still mirrored the old structure, so nesting ran deep and participants counted the clicks. Running two nav systems at once felt tiring rather than efficient

WHAT WE TESTED

What Shipped

Top-level categories now follow install → configure → query → deploy. Selecting one surfaces only its contents in a right-hand panel, with headings and indentation marking hierarchy. The in-page nav stayed for long pages, plus a legend for content markers.

02 Search

Two directions went into testing. Neither won outright, so the shipped design takes the layout from one and the labelling from the other.

DESIGN A - LIST WITH A PREVIEW

Breadcrumbs noticed immediately. They gave topic context the current docs have none of.

Page preview was the decisive advantage, relevance confirmed without leaving search.

DESIGN B - RESULT CARDS

Descriptive tags were wanted. Participants asked to carry them into A's layout.

Cards showed too little to judge relevance, forcing extra clicks and slowing goal-directed users.

BROKE IN BOTH

Every participant missed the content filter without a prompt. Described as disjointed, never reached naturally.

The role filter was consistently misunderstood. Cross-functional users worried it would restrict results rather than refine them.

What Shipped

A's list and preview layout as the foundation, with B's descriptive tags on every result. Role filtering was dropped for a faceted panel across content type, product, task, and technology, working within the constraints of Stardog's keyword-based search API. Tags mirror the filter categories so the filters explain themselves. Breadcrumbs now index at subheading level, so results jump straight to the relevant section.

03 Homepage

A role selector so business, engineer, data, and new users each get a clear starting point.

WHAT BROKE

Nobody found the role selector. The page's key feature was invisible.

0 / 3 discovered it Weak labelling and nav-bar placement hid it. The task cards were liked in concept but often showed tasks users don't actually do.

WHAT WE TESTED

What Shipped

The selector moved onto the page itself with plain language "I am a…" and role-based tags were replaced with content-type tags. "Start your journey" became task-based links written the way users describe the work, with card content audited per persona.

04 Glossary

Lifted out of buried support content into a top-level item reachable from anywhere in the docs.

WHAT BROKE

Terms didn't look interactive, so most people never found the definitions.

Hover was missed by nearly every participant, leaving terms like SNARL and IRI unexplained mid-task. Code, glossary, and link styling weren't visually distinct from each other, which added to the confusion.

WHAT WE TESTED

What Shipped

Hover-to-define became click-to-expand, which is both more discoverable and more accessible. A legend on content pages explains what each highlight colour means, and every term now lists the other pages it appears on, so the glossary doubles as an index.

03 DESIGN SYSTEM

An end-to-end design system so the docs stay consistent after we leave

Type, colour, spacing, content markers, and every component above, documented for the team maintaining it.

04 IMPACT

Projections

Modelled from usability session task times, the survey, and current support ticket volume.

20–35%

Fewer documentation support tickets, by fixing the findability failure that made users email staff before checking docs

50%+ fewer steps to reach key content, based on the click counts recorded in testing

Role-based entry points for all three user types, reducing first-session drop-off

~40%

Faster time-to-answer for new users, replacing product-first navigation with task-based pathways

30–40% fewer failed search sessions with faceted filters

Search usable by all three segments, not only power users who know the terminology

Check out more of my work

Check out more of my work

Check out more of my work

Sohaya

© 2026 Sohayainder Kaur · Product Designer

Made with patience